An adventure to be found at Legendary Realms open tables! This is an adventure set in the world of Agalion. North of the megapolis Remes, the northern territories battle with fierce barbarians who seek to plunder their towns. Monsters stalk the forests. The region also borders the Undying Fields of Honor, the site of a fierce battle between Remes and the Dragonfolk Union one hundred years ago. These cursed grounds bound all belligerents to the material plane, forcing them to continue their battle for a millennia.
Three Barbarian leaders and their underlings seek to conquer the region. They are Pharatonix the mad witch, Ernie the Stalwart, and Avacavo of the Woods. The city of Remes is too entangled in their own crisis to send aid to the villagers of the region. Their soldiers are mighty, but too few and far between. Wealthy nobles from the city sometimes will hire adventurers for personal quests, usually to raise their status amongst the other nobles. Of course, there's also the Riverfolk and the Undead Kobold Samurai scourge to worry about. Some commoners whisper of a network of heroes called The Village Watch but no one can claim to have met any members.
It's a sticky summer night in the village of Respite. Nestled in between the raging rivers, "Vecna's fingers", the sea, and the boar wood. Respite attracts folks from all walks of life looking to get away from their homes. There's always work down at the docks or logging in the woods. Five adventurers sit at Ford's tavern, the IRON STEED. He hands them a copy of their contract. They all budding adventurers that were hired by the rich aristocrat Nigel Buttersworth from the city to stop the Barbarians that threaten the region.
The Iron Steed is a humble, but respectable tavern. Around them are various villagers from the town relaxing after a hard days work, a pale serverboy taking orders, a hooded halfling sitting in the corner with a dagger in his table, and a half-orc sitting at the bar with his head in his hands. Ford, a stout and honorable Dwarf explains that the party's first night and meal are covered by their sponsor, and asks them to introduce themselves. There is Wispy, a brand new adventurer. He's a halfling rogue that's still unsure of his abilities. Mendartis, a sober-minded half-elf ranger with the voice of authority. Emmet, a human knowledge priest through-and-through with blue tattoos that display his worship of his lord Zeus. Allabaster, another human cleric focused on the ways of healing. Although his origin and combat skills may be humble, his capacity for healing is unmatched. Finally there is Rye, a Bannerette wielding rapier and shield. The five relax in the tavern and soak in the townsfolk. They hear of the local Barbarian problem. Argog the Unhurried is a local pack leader who has taken over the brewery, leading to a shortage of ale. What's more, he stole the blacksmith's sheep! The party mulls this over as give of his goons, goblins wearing turtle masks barge into The Iron Steed. They shake down the owner for the last of his ale. The party tries to convince them to restore the brewery to working order to have more overall ale, but the goblins explain that Argog's last order was to take the ale, and that he speaks so slowly they couldn't wait for a new order. Emmet convinces Ford to hand over a barrel and then blasts it with a holy ray of guiding bolt. The goblins are covered in the ale and splintered. They tussle with the party for a few more moments before Mendartis hops the counter and thunderwaves them to death and out the door, blowing it off the hinges. Ford, and Pelfor agree to pay the party a total of 3gp each to go deal with Argog the Unhurried in his own base.
The party sleeps at the inn for the night. Wispy invents a new drink using the spilled ale on the floor. By mopping it up and squeezing it into a tankard they can re-sell it. He is commended. Emmet meets the village elder, an old Dwarf wizard. He uses his godly persuasion (and a sack of 10gp) to convince her to hand over some of her secret brew, 2 healing potions. The party is told the location of the brewery- it's a 12 hour walk through the boarwood. It's dangerous they're told. They go to see for themselves but encounter no danger. In fact it's quite a lovely walk through the forest trail.
They arrive at the Boarwood Brewery atop a hillside ledge. They hide and spot two goblins wearing turtle masks outside. They ready their bows stealthily and manage to get the jump on them. The goblins survive the initial surprise and call for aid. A skirmish takes place that has Allabaster fall down. After the fight they find the door to the brewery is blocked with furniture. They also find two giant tortoises that Emmet befriends. He names them Murtle and Round.
After attempting to deceive their way in, they resort to tricking the goblins to come out by pretending to have left. Mendartis, using his ability to speak goblin is able to relay this information to the party. After 15 minutes they leave the room and are ambushed, getting killed instantly.
Inside the brewery the party is separated by an iron portcullis, that falls on furniture that Rye and Mendartis had placed under it to avoid them getting crushed. Inside the room, three unstealthily goblins emerge and try unsuccessfully to surprise the party. One of them uses a flint and steel to ignite a barrel of ale that singes the whole party (minus Emmet and Mendartis) for a few points of damage. They fight in the taproom. Allabaster goes down again, but Wispy shoves a healing potion in his face hole. They march forward to Argog the Unhurried's lair. But to their surprise they are greeted by his lieutenants. A goblin with a longsword and another one with a wand. They meet him. He's a hulking Orc striding a giant tortoise. He, slowly, proposes that they join his barbarian clan and help him take over the region instead of fighting. Mendartis answers by thunderwaving his face. Combat is initiated. It's an intense fight. Emmet goes down at one point. Spells are sent at Argog. He slashes at Mendartis but deals little damage. His tortoises bite missed. Emmet slows him with a ray of frost, but that only seems to make him more delighted. Argog takes multiple guiding bolts to the face and is slashed by the rapier of Rye. They down the longsword goblin, knocking him out but not killing him. Mendartis finishes off Argog with his own axe and a misfired ray of frost. The wizard goblin begs for his life but Wispy answers with an arrow to the forehead. They save Pelfor's sheep. They don't remember to finish off or tie up the longsword goblin, who definitely won't be coming back ;).
The party claims the Brewery and Argog's ill gotten gains as their own. They load up Murtle, Round, and Argog's tortoise with supplies and head back to town where they are congratulated with their reward.
Brandy the village elder, Ford, and Pelfor are all there waiting for the party to come down. There is an order letter from AVACAVO of the Woods and Ernie the Stalwart, two of the tree main barbarian leaders in the region. The message reads that at 12:00pm Avacavo's beasts, aided by the rest of Argog's goblins will descend on the town. If Respite is not handed over to them, they will destroy everything.
Unfortunately for them, the party that made Argog truly the Unhurried was nowhere to be found. Instead, Ford had to resort to five other adventurers that came in the night before. They were Jesse, Smokey, Swift, Tavi, and Francis. A Warlock, Ranger, Monk, Cleric, and Rogue, respectively. Ford and the other prominent members of the town begged them for assistance, as the only two guardsmen from the town are old and about to retire. The newfound party agrees. Jesse learns that the only combat-ready folk from the town are the lumberjacks that have already left for the day's logging. The party decides to sprint through the woods at breakneck speeds in order to retrieve them. They do so, and convince them by agreeing to pay them a total of four copper pieces instead of doing their normal jobs. Jesse gathers some bundles of branches and smaller wood, blocking the rest of the trail leading into the forest. He then ignites it, delaying the advancing beasts.
After another leisurely walk through the boarwood back to town the party prepares traps and defenses. Swift hides in a tree while the others create traps. Once New Argog, the goblin lieutenant arrives and monologues combat is initiated. Six goblins riding Axebeaks and Argog riding an Owlbear. Three goblins and their Axebeak mounts fall into a trap created by Jesse and Smoky. Swift gets a free plunging attack on the owlbear from his earlier hiding. The party easily dispatches most of them through their coordinated effort. Suddenly, three of Ernie's sky pirates show up. They're Aaracokra pirates with lightning Javelines. Swift is having none of this and sprints towards one, obliterating him with his fists. The other two pirates manage to deal some damage to the heroes, but are also quickly dispatched.
Ford thanks the new adventurers and asks for their assistance in rebuilding the town...
The Village of Respite is a unique town in central Remes. It's location allows it to attract folks from all walks of life. It was recently threatened directly by the Barbarian presence in the region. Yesterday, Avacavo's beasts accompanied by a team of goblins and their mounts attacked the village! The townsfolk are picking up the pieces from the raid. Everyone looks sullen and deafened already. Everyone is worried about what will happen, if Avacavo will attack the town again!
Swift is the only adventurer left from last nights attack. The others... went off and did their own thing I guess. In their stead, a new conveniently placed ship full of adventurers arrives in Respite. It contains
Sorin a Human Rogue with a shadowy aura, Evender a Human paladin in shining armor, Wynn an Elf Ranger who looks like an edgelord but has a heart of gold, Julon a Human Dragon Sorcerer looking for little sister and finally Rorin Jones a Warforged Bard.
Brandy, the village elder suggests to go confront Avacavo of the Woods in his lair and put an end to his threat once and for all. Ford's tavern was damaged by a stray lightning blast, but he's giving out free ale to any in need. It's a partly cloudy day and the air is eerily quiet.
Wynn finds tracks that seem to suggest folk from the town being dragged through the boarwood. Evender prays at a shrine to Elohna with the local priestess, Vesper. He receives a blessing for clearing off the statue at the center. Rorin gains a cult following of villagers eager to hear his hand-trumpet.
The Boarwood has a nice trail that runs throughout the center. Although the trees are dense, sunlight still manages to peak its way in for the most part. A stream runs the same course as the trail for most of the way, making it easy to keep yourself in tip top shape. Fortunately, the villagers from Respite have cultivated the forest for centuries, planting fruit bearing trees all along the path.
As the party walks in the woods, a thick black smoke begins to surround them. It's hot, and begins to obscure their view past 20ft. A loud crash followed by felled trees can be heard up ahead on a wooded hill. The smoke rises high above all but the highest treetops.
As they approach the clearing, you see a crashed airship from the capital city. It is nearly completely destroyed, with hundreds of spears sticking out of it. A handful of goblins jump gleefully up and down on the ruins of it. Their Axebeak mounts line the outside. They seem to be rejoicing.
Rorin inserts a speak with animals disk into his CD drive to ask two nearby crows for assistance in identifying their enemies. He convinces them that he is in fact a bird. They warn him of two advancing hairy creatures scouting the area. Wynn and Sorin march onwards to scout ahead. The two hairy creatures turn out to be apes. Still using his animal drive, Rorin manages to have a nice conversation with the gentlemen apes. He offers to play them some music in order to ease their negotiations, but unfortunately the apes find the bard's trumpet too unrefined compared to their own tunes. Combat is initiated!
The party defeated most of the goblins without issue, but a few were badly damaged by a shot from the onboard Arcane Cannon. Evender divine smites an ape so hard that it splits in half. He loses his blessing from the forest goddess. Afterwords they meet Albatross von Heartwind. Well, not really him, his ghost. He is a traitor selling alchemical weapons to an enemy nation. Rorin puts a gold piece in his pocket to allow him to pass on to the next plane of existence. Everyone is gifted a potion from his stash. They interrogate one of the goblins about Avacavo. He claims that Avacavo has thousands of beasts under his direct command. The party also learns of his and his crew's hatred of civilization stems from their destruction of the forest.
Later at night, a pack of zombie kobold samurai chase a lumberjack past the crashed airship. The party dispatches them fairly easily as well. That same night, a ring of mushrooms sprout from the ground surrounding a small offering plate. Evender walks into to inspect and finds himself inside of a fairy ring forced to solve a riddle:
Who dare interrupt this ritual of the night. Sweet tidings are loved on the night of fright. Make the correct offering to make things right. Else, perish in the ensuing fight.
They correctly guess that the fairy desires sweets, but incorrectly provide them with Wine. Their offer was rejected, and they did a short skirmish with the fairy before it yielded, offering to enhance Evender's weapon. He was suspicious, but Wynn decided to pick up one of the wooden swords that the dead goblins had left behind. The fairy was true to their word, and Wynn is now the owner of a magical wooden goblin sword of sharpness.
Village of Respite map.
Boarwood Brewery map